VR/AR in critical care medicine: the patient’s, clinician’s, and researcher’s perspective

Virtual reality (VR) and augmented reality (AR) are aspiring, new technologies with increasing use in critical care medicine. While VR fully immerses the user into a virtual three-dimensional space, AR adds overlaid virtual elements into a real-world environment. VR and AR offer great potential to improve critical care medicine for patients, relatives and health care providers. VR may help to ameliorate anxiety, stress, fear, and pain for the patient. It may assist patients in mobilisation and rehabilitation and can improve communication between all those involved in the patient’s care.

Summary:

The article explores the integration of virtual reality (VR) and augmented reality (AR) technologies in critical care settings. It examines their applications from three key viewpoints:

  1. Patient Perspective: VR and AR are utilized to alleviate pain and anxiety, enhance patient education, and provide immersive experiences that can improve overall well-being during intensive care.
  2. Clinician Perspective: These technologies offer advanced training simulations, assist in complex procedures through real-time data overlays, and facilitate remote consultations, thereby improving clinical decision-making and procedural accuracy.
  3. Researcher Perspective: VR and AR enable the creation of controlled environments for studying human behavior and physiology, allowing for innovative research methodologies and the development of new therapeutic interventions.

The authors highlight the potential of VR and AR to transform critical care by enhancing patient experiences, supporting clinician training and performance, and advancing research capabilities. They also discuss challenges such as technological limitations, cost considerations, and the need for further studies to establish efficacy and safety in clinical practice.